Virtual Blended Learning is the use of BlendedOne interesting aspect is the use of the Tin Can API (Experience API or xAPI) to record what the student has done.
Learning scenarios within virtual 3D worlds. We show the advanced possibilities compared with traditional e-learning, integrating 3D worlds into University lectures. One main issue is the overall tracking of a learner ́s activity.
Sunday, August 24, 2014
Virtual Blended Learning
Greetings from the opening of the 2014 IEEE International Conference on Computer Science and Education (ICCSE 2014) in Vancouver, where Carsten Lecon, University of Applied Sciences is speaking on "Virtual Blended Learning: Virtual 3D Worlds and their Integration in Teaching Scenarios".