Friday, December 11, 2020

What can Esports teach us about an engaging online learning and fair assessment

As a member of the IEEE I have been invited to take part in standard development for secure and entertaining e-sports: P2946™ - Guide for Electronic Sports (Esports) Integrity & IEEE P2947™ - Guide for Broadcasting Electronic Sports (Esports) Events. Products such as Twitch have been used for large scale online education. Perhaps methods for securing esports can be used for ensuring students are not cheating in online assessment.

"Esports events need to be fair and equitable. IEEE P2946™ provides the technical procedures to maximize the integrity of Esports. This includes procedures for preventing identity theft, match-fixing, unauthorized use of devices and other methods of cheating, using biometric, signal, and data analysis methods such as facial recognition, position detection, voiceprint comparison, plug-in detection, and spoofing detection. 

Audiences of Esports events desire an immersive viewing experience during live broadcasting (casting/caster) and relaying of the events. IEEE P2947™ addresses the technical and management aspects for broadcasting live Esports, pre-match preparation including network, video and audio testing, in-match action including the coding, transmission, recording, content protection, source, communication and station fault tolerance, and contingency management including data backup, user profile backup or synchronization."

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