|Muztaba Fuad, |
Winston-Salem State University
"Abstract— This paper presents Dysgu, a mobile software to
facilitate skill generating activities outside the classroom. Dysgu presents an innovative approach to such out-of-class activities by combining multiple dimensions of best practices from different spectrum of student learning into a coherent idea and delivering such activities with personalization and adaptation. The goal of the Dysgu system is to study the impact of allowing students to perform frequent and interactive activities outside the classroom on their learning and engagement, given that students can compare their progress with the rest of the class and the activities are smaller (in scope) with scaffolding support, and delivered via a mobile platform. Initial usability tests and software engineering quality matrices show that the software is easy to use, manage and extend."