Showing posts with label augmented reality. Show all posts
Showing posts with label augmented reality. Show all posts

Friday, June 16, 2023

What to do and not do with Augmented Reality for Education

Greetings from the ASCILITE Mobile Learning Special Interest Group (MLSig) meeting with Dr. Patrick O'Shea, at  Appalachian State University. His most recent paper is "Educational Practices and Strategies with Immersive Learning Environments: Mapping of Reviews for using the Metaverse". He characterized Apple's new headset as "Mixed Reality" (MR), combining features of AR & VR. He has been thinking about the implications of such tools broadly for education, but is frustrated by the lack of research into long term use. His podcast is "The Versatilist".

Friday, March 3, 2023

Kits to help teach computing to schoolkids

Sarah Washbrooke
presenting to ML Sig
Greetings from the ASCILITE Mobile Learning Special Interest Group where Sarah Washbrooke is presenting on Byteed Play Code Learn kits. These are for primary school students to learn computer programming. They use cards and board, like a game, plus augmented reality, based on tablets, or tablets. This looks a practical, low tech approach, which would not be too intimidating for teachers who are not confident with computers.

Friday, July 30, 2021

Virtual Reality in the Time of COVID

Generic disposable facial interface
Greetings from the weekly ASCILITE Mobile Learning Special Interest GroupThomas Cochrane raised the topic of how Virtual Reality (VR) can be used within COVID-safe restrictions. Expensive VR equipment has to be shared between students, but then how to do that safely? In response I did a quick search and found "Virtual Reality Head Mounted Display Cleaning and Disinfection Guide" (NSW Health, 2020). This recommended using a wipe-able and replaceable "facial interface" (the pad which goes around the wearer's eyes). Generic disposable facial interfaces look like a costume party mask, with elastic straps to fit over the ears. There are also Custom Disposable Hygiene Covers for specific headsets, such as the Oculus.

ESA UV-C
Headset Sterilization
The European Space Agency use a 
Phone Sterilizer
hand held UV-C light
 for sterilizing the entire headset, but that may not be safe for use in an educational environment. A few weeks ago I purchased a Phone UV Sterilizer, remaindered at a local store (KMART $2.50, similar units sold online for under $30). This is a USB powered box. The user closes the door and it floods the inside with UV-C for five minutes. A VR facial interface should fit in the box. 

However, I suggest looking at lower cost augmented reality (AR)  equipment which allows students to work together safely. An AR headset is not so closely coupled to the wearer's face. AR applications can also be used on the student's own smartphone, removing the need to share equipment. As well as reducing the risk of infection, this also makes it possible for students to see each other and work together, whereas a VR headset completely isolates them in the virtual environment. It should be kept in mind that social isolation is a threat to the student's health, brought about by infection control measures. There is little point in bringing students together in a classroom, if they are each isolated in their own VR bubble.

There is scope for innovation in the safe use of AR & VR for education. This does not require billions of dollars or the resources of a major technology company. Educators and technologists in schools, colleges and universities can make a useful contribution. They can then promote what works through local entrepreneurial centers. As an example, ANU students can get course credit working on software, hardware and business plans for new education initiatives. Staff and students can get training and business advice to set up a company at the government/university funded Canberra Innovation Center

Thursday, May 27, 2021

Is Augmented Reality the Next Big Thing?

Augmented Reality by Mark Pesce
Greetings from the ANU in Canberra, at the Book Launch for  Augmented Reality by Mark Pesce. Dr Bell, in her introduction, mentioned needing Mark at a national library event, which I remember vividly. 

Mark gave the example of Peg Patterson Park Sydney becoming a major Pokemon AR site, changing the real space. He then showed some smart specs. 

But I was a Google Glass skeptic and still am. This is a tech which was coming and went, without really happening. I found Microsoft HoloLens much better than Google Glass, despite having a much bulkier headset.  However, even with something which looks like normal glasses, there are considerable social impediments to the technology.

Much to everyone's surprise, I suggest the last big thing we had was Zoom: old fashioned video conferencing done a bit better. The next big thing will be something like that, not augmented reality. It might be, for example, vaccination certificates with QR codes, which allow us to travel.

Sunday, March 7, 2021

eXtended Reality Cooperative Research Centre Workshop

A workshop on a proposed Xtended Reality Cooperative Research Centre (XR CRC) will be held online, 1pm, 19 March 2021.

"Six Australian Universities; Deakin University, Charles Sturt University, Curtin University, Griffith University, The Australian National University and University of Technology Sydney, all with research and application expertise in immersive experience and solutions are working on the development of the eXtended Reality CRC (XRCRC) program proposal to Government.

The XRCRC aims to enable our partners transform for the new global environment and manage the impact and opportunity of accelerated digital experience and digital offerings.

With a focus on the integration of people content and technology, XRCRC research and development is relevant where human and digital worlds combine across the following sectors:

Education and Training
Health, Accessibility, Inclusion and Aged Care
Media, Entertainment and Creative
Advanced Manufacturing, Resources and Industrial Services
Agriculture,
Architecture and Construction
Emergency Services, Defence, Security, and Public Safety ..."

Loyal Wingman supersonic fighter UAV

ps: One use for XR could be to provide an interface for high performance drones, such as the proposed Loyal Wingman supersonic aircraft. The operator would sit in a flight simulator, controlling the remote aircraft.

Thursday, April 16, 2020

EduTech Asia with Avatars

Eric Hawkinson's avatar
In 2018 I talked on flexible classrooms and energy use at EduTech Asia in Singapore. It is not certain when the next face to face event will be held due to COVID-19. But a series of free video conference based sessions are being held. At the moment there is one on immersive technology (also known as eXtended Reality), combining augmented, virtual reality. Eric Hawkinson got my attention. After talking about avatars, Eric's  live video image was suddenly replaced by an animated cartoon character, who's month moved to match what he was saying.

Something I did not expect is that EduTech sent me a signed certificate of attendance.  I guess I can use this towards the 30 hours Certified Professional Development I have to do to keep my Australian Computer Society status.

ps: I prepared a talk for EduTech 2020, but don't know when, where, or how, I will get to present it:

Coronavirus Response with Flexible Learning


Images used under a Creative Commons License.

In 2016, as part of research on higher education, Tom Worthington identified the risk to Australian universities from a sudden disruption of the flow of international students to Australia. To mitigate this risk, he developed an approach combining blending e-learning with flexible classrooms. This was trialed during 2019 in the new Marie Reay Teaching Centre at the Australian National University, and is now being implemented in response to the COVID-19 Coronavirus. All students access the same e-learning materials, including e-books, videos, quizzes, and discussion forums. There are then on-campus workshops in classrooms which can be quickly reconfigured for different teaching formats. Students who are unable to get tho the workshops in person, have the option of participating online. This approach allows one course design and one building design to be used for classes mixing on-campus and remote students.
pps: This also allows  for a gradual return to the classroom after a COVID-19 outbreak. It is not feasible to set a deadline when all classes return to "normal" campus-based teaching. Rather than having all students stop online learning at once and return to campus on the same day. On-campus components can be gradually added. However, the online components can be retained, in case of future emergencies, and to cater for individual student needs.

Thursday, October 10, 2019

Defence Industry Workshop on Extended Reality in Canberra, 5 November

The ANU College of Engineering and Computer Science is hosting a Defence Industry Workshop on XR, Tuesday 5 November. Defence and government organizations, as well as industry, and academia. are invited to attend. The Australian National University (ANU), is investigating the establishment of an Extended Reality Cooperative Research Center (XR-CRC) with other universities.  The term XR includes augmented reality, virtual reality, and other forms of computer generated simulations, using wearable, and other technology. For more details contact Dr Penny Kyburz, Senior Lecturer, Human-Centred Computing, ANU CECS.

Loyal Wingman supersonic fighter UAV
ps: One use for XR could be to provide an interface for high performance UAVs, such as the proposed Loyal Wingman supersonic aircraft. With this approach the remote operator would sit in a flight simulator, controlling the remote aircraft. The movement of the simulator would provide additional feedback, needed for fast decision making in combat.The simulator could be made small enough to be loaded on-board and operated from the aircraft being protected, such as the KC-30A tanker.

pps:  It happens I was the Defence representative on a joint industry project to produce a graphical user interface in the early 1990s. Unfortunately the Web came along and made our work obsolete. ;-)