Monday, August 19, 2019
Digital Learning For Behavioural Change
So-Young emphasized a mobile first approach to online learning, rather than mobile responsive. The latter is for on-line delivery to desktop computers, but uses features in web technology to ensure the display is adjusted if the student has a mobile device. With real mobile-first, the screen display, the content, and the course, is designed with mobile devices in mind. This requires much smaller units of learning.
With my course design I started with desktop orientation, about ten years ago, and started incorporating more mobile features using responsive design over the last five years. I now assume the student will study the material on a mobile device, do the quizzes and forum interaction, but still use a desktop computer for the major written assignments.
So-Young talked of both businesses and universities using Gnowbe products for staff and students. What was most interesting was using this for people skills. Academics and teachers could look at some of these techniques. What is yet to be explored in detail is how this will fit with conventional post-secondary learning. Are VET and university qualifications to be replaced by micro-learning? I suspect not, but it may be supplemented, or supported by this.
Monday, January 21, 2019
Education for the Indo-Pacific Does Not Need 5G Mobile Communications
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| Exploring the mobile internet, Solomon Islands, Photo: Irene Scott/DFAT. |
A 3G or 4G network connection is more than enough for a student. A 3G network provides tens of megabits per second and 4G hundreds. This is sufficient for a student to watch videos, and upload their own, as well as take part in live video conferences. In practice students may have much more limited access, due to cost and logistics, so I design online courses where the student can download large materials infrequently, and then use a much slower connection for interaction.
An example of where this may be an issue is the Solomon Islands. The Australian Government is funding a fibre optic cable to the Solomon Islands and the Department of Foreign Affairs and Trade has asked for ideas how this could help young people with skills and education. I have submitted a proposal "Micro-credentials by Mobile Phone for the Solomon Islands", which is based on my TALE paper.
The problem in the Solomon Islands will be getting the data from the point where the fibre optic cable lands, to where the population is. It is likely the the capital, Honiara on Guadalcanal, will be connected, but not all of the other populated islands.
To address this issue I design online courses which do not require a high speed connection. The student can download all the materials required at the start of the course from a cyber cafe (or be sent a data file in the post). They then only need a slow connection to read announcements and participate in text based forums. Live interactive video is nice to have, but not at the cost of excluding many students. If a 2G GPRS connection is available, providing about 100 kbps, the student can take part in Webinars with audio and slides.
Where video and audio are not available, the course designer and instructor have to make sure that the student gets a sense of human connection, through the text based forums. This is not ideal, but can be made to work.
Paper
T. Worthington, "Blended Learning for the Indo-Pacific," 2018 IEEE International Conference on Teaching, Assessment, and Learning for Engineering (TALE), Wollongong, Australia, 2018, pp. 861-865. doi: 10.1109/TALE.2018.8615183 URL https://doi.org/10.1109/TALE.2018.8615183Keywords: 5G mobile communication; Australia; Conferences; Education; training; employment; educational institutions; teaching; Australian educational system; assessment; cognitive learning theory; social learning theory; Indo-Pacific; blockchain; micro-credentials
Friday, November 30, 2018
Why Students Drop Out of Online Professional Development Courses
The authors suggest shorter courses would not reduce dropout rates, as these were similar for 12 week and 16-week courses. However, Figure 1 shows a steady dropout rate each week of a course (apart from a spike where there is a final paper). Making courses much shorter, should therefore improve completion. I have proposed dividing a typical 12 week university course into three "micro-credentials", and that these could be used for students in the Solomon Islands (formal paper in press).
Luz, Rolando, Salvador and Sousa noted technical difficulties with computers, the internet, and course platform, as the most frequent reasons reported by students for pulling out. Lack of access due to computer problems, I suggest can be addressed by use of smart phones. Students can use the smart phone for readings, videos, and small interactive exercises, to keep them engaged.
Major assignments may need a more capable device than a smart phone. However, larger smart phones now have screens approaching the size of a small tablet computer, and can have an external keyboard connected. An external monitor can be connected to some smart phones, to convert it into a desktop computer.
Slow Internet access can be addressed by more efficient course content design, and packaging. Students could download large course components to their phone when they have high speed access to the Internet (for example free WiFi in cafes), and then read this material offline. Small frequent interactions, such as participating in a discussion forum, could be done over a slower, low speed connection.
Reference
Luz, M., Rolando, L., Salvador, D., & Sousa, A. (2018). Characterization of the Reasons Why Brazilian Science Teachers Drop Out of Online Professional Development Courses. The International Review Of Research In Open And Distributed Learning, 19(5). doi:http://dx.doi.org/10.19173/irrodl.v19i5.3642
Worthington, T. (in press). Blended Learning for the Indo-Pacific. In Teaching, Assessment, and Learning for Engineering (TALE), 2018 IEEE 7th International Conference on. IEEE. url http://hdl.handle.net/1885/148733
ps: I suggest IRRODL (and other AU publications) need to offer secure HTTPS web connections. IRRODL is giving away open access content, and so doesn't need a high security connection. However, insecure websites are now being routinely treated with suspicion by web browsers and other software. Recently I made the change with my own website. It was quick, easy, and free.
Saturday, November 24, 2018
Micro-credentials by Mobile Phone for the Solomon Islands
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| Exploring the mobile internet, Solomon Islands, Photo: Irene Scott/DFAT. |
I have entered the Challenge with "Micro-credentials by Mobile Phone", to develop courses delivered via smart phones, which provide a vocationally relevant credential, within months, rather than taking years. The winning idea will receive up to $250,000 AUD for implementation, as part of the Australia’s Cyber Cooperation Program. I outlined my proposal to the Australian Computer Society's Canberra conference a few months ago National IT Conference in Colombo in October and will be presenting a short paper on it at the 7th International Conference on Teaching, Assessment, and Learning for Engineering, in Woolongong, 6 December 2018.
Micro-credentials by Mobile Phone
Explain your idea
Provide short courses to students via mobile phones. To provide maximum benefit, the courses would provide a micro-credential, as well as industry certification, and credit towards more advanced qualifications. The courses would be designed and delivered jointly, by institutions acrossExploring the mobile internet,Solomon Islands,Photo: Irene Scott/DFAT.Exploring the mobile internet,Solomon Islands,Photo: Irene Scott/DFAT. the Indo-Pacific, to mixed classes of students from the region.Who will benefit from your idea?
Courses will be delivered to those with at least a primary school education. The course content will be designed to work on low cost phones now available and with limited network access. Initially courses would focus on teaching teachers in how to use the technology for teaching. Courses would connect students from across the Indo-Pacific, reducing isolation. Micro-Credentials would be achievable with a few weeks study, unlike conventional qualifications, which take months or years.How will your idea have a development impact?
Providing training and qualifications will improve the prospects for employment of youth employment. The use of short mobile courses will provide education to those who could not be catered for in conventional courses.How developed is your idea?
Research & Early Testing
A short formal paper on this has been accepted for thExploring the mobile internet,Solomon Islands,Photo: Irene Scott/DFAT.e 2018 IEEE 7th International Conference on Teaching, Assessment, and Learning for Engineering (TALE), in Woolongong, 4-7 December 2018. http://www.tomw.net.au/technology/it/indo_pacific_blended_learning/
A project at the ANU has developed prototype software to deliver courses: https://cecs.anu.edu.au/research/student-research-projects/async-sync-learning-systemTell us more about you
I am an independent educational technology consultant, and an Honorary Senior Lecturer in the Research School of Computer Science at the Australian National University. I am a Certified Professional member of the Australian Computer Society, as well as a Fellow of the Higher Education Academy, and have a a Master of Education in Distance Education and am the author of "Digital Teaching In Higher Education".
My plan is to make use of some of the 300 ANU Techlauncher students to build software, and education students to build content. I am also looking to work with academic, and business, partners.
Monday, August 21, 2017
Peace Through Superior Education: Notes
About the Peace Through Superior Education proposal:
'Many of the world’s most intractable problems occur on Australia's doorstep: where the trade-routes of the world's emerging economies meet. The Australian National University (ANU) was created by the Australian Parliament to meet these challenges in this region. The ANU does this by bringing together the best and brightest young people of the region to learn and to cooperate. Can this can be extended through the use of digital networks, particularly mobile devices, with an order of magnitude increase in the number of students? Can we use digital networks to engage, educate and influence the behaviors of the indo- pacific publics? How can we best do that? To answer these questions a longitudinal exploration into the transformative learning will be conducted. In this way can we can address the United Nations Sustainable Development Goals (SDGs): "... end poverty ... protect the planet ... ensure prosperity for all ... foster peaceful, just and inclusive societies ... based on a spirit of strengthened global solidarity ...".'
Peace Through Superior Education
M-learning for the indo-pacific to address radicalization, climate change, food and energy security.
Adam Broinowski
Catherine Settle
Tom Worthington
A Grand Challenges Proposal
ANU Grand Challenges Scheme
"... identify a problem or challenge that research can address. What's unique about the program is the way it seeks to bring people together from all across the University to bring new perspectives to a major challenge confronting society."
From VC's Update - ANU Grand Challenges Scheme, ANU, 7 July 2017
Scheme Stages
- Call for Ideas: 3 minute videos (ended 24 July)
- Assembly of Teams: two-page proposal by 28 August
- Selection of Finalists: by 8 September
- Selection of the 2018 ANU Grand Challenge: TBA
- Full Business Case: TBA
First stage: three minute videos
Some of the entries:- Peace Through Superior Education
- Zero-Carbon Energy for the Asia-Pacific
- Grand Challenge of Negative Emissions
Others entries and details at the ANU Grand Challenges Portal (ANU access only).
Top 20 Words in the Entries
health, science, change, social, policy, law, sustainability, knowledge, climate, energy, food, environmental, education, economics, politics, sciences, computer, Futures, complex, publicThe Indo-Pacific
South China Sea
|
By Todd Frantom [Public domain], via Wikimedia Commons |
John Dedman "... the Government had decided to proceed with the establishment of an Australian National University ... Both in Australia and in the world at large, innumerable problems await solution if the future is to be made safe and the people placed in a position to enjoy the fruits of the developments in science and in human relationships which have taken place ... We have also greatly increased responsibility to shoulder in relation to other people, particularly to those with whom we are associated as a' Pacific power. ..."
From ANU Bill Second Reading Speech, Mr. John Dedman, Minister for Post-war Reconstruction, Australian Parliament, 19 June 1946
The Colombo Plan
- Cooperative Economic and Social Development in Asia and the Pacific
- Educational and scientific aid from Western countries
- Multilateral 1950s cold war soft diplomacy
- Included Australian government scholarships to study in Australia
- Mostly on-campus face-to-face classes and research, at existing universities
- Six “cinema vans” for Indonesian vocational training (early mobile educational multimedia).
ANU Education
ANU Education in the Region
Apia Harbor Sunset,
Worthington, 2005 |
- Imran, A., Turner, T.,
& Gregor, S. (2008). Educate to Innovate-Fast Tracking ICT Management Capabilities Amongst the Key Government Officials for eGovernment Implementation in Bangladesh. GlobDev 2008, 9.
- Worthington, T. (2006, 30 January). Report on a Workshop on the Use of Technology for Museums of the Pacific Islands Region, Pacific Museums Capacity Building Workshop, ANU, 30th January 2006
Responsive Web Design
| Desktop Computer |
| Smart Phone |
"... end poverty ... protect the planet ... ensure prosperity for all ... foster peaceful, just and inclusive societies ... based on a spirit of strengthened global solidarity ..."
Field/s of research
Pedagogy, digital networking, climate change adaption, ethnopolitics, energy efficiency
Interested parties
References
- UN General Assembly resolution 70/17, Transforming our world: the 2030 Agenda for Sustainable Development, A /RES/70/1 (21 October 2015).
- Worthington, T. (2014, August 23). Chinese and Australian Students Learning to Work Together Online: Proposal to Expand the New Colombo Plan to the Online Environment. Paper to be presented at the 9th International Conference on Computer Science & Education (ICCSE). Vancouver, Canada. http://dx.doi.org/10.1109/ICCSE.2014.6926448
- Worthington, T. (2017). Digital teaching in higher education : designing e-learning for international students of technology, innovation and the environment. Belconnen, A.C.T. TomW Communications Pty Ltd. http://www.tomw.net.au/digital_teaching/
Monday, August 14, 2017
Seminar on ANU Grand Challenge: Peace through superior education
The ANU Grand Challenges Scheme aims to "...bring people together from all across the University to bring new perspectives to a major challenge confronting society". Nine of the proposes relate to education through the use of technology. This seminar discusses one such proposal, for delivery of education on-line in the indo-pacific region from ANU.
Saturday, August 12, 2017
Designing Professional e-Learning
Designing Professional e-Learning
Speaker: Tom Worthington, MEd, FACS CP, Honorary Senior Lecturer, Research School of Computer Science, Australian National University
Award winning e-learning designer Tom Worthington will discuss how to equip professionals for the technology challenges of the 21st Century. He will detail how to provide formal postgraduate education to students in their workplaces via mobile devices. Tom will discuss his own experience as an international student using an e-portfolio to provide evidence of skills.
Speaker
Tom Worthington is an independent consulting Certified Computer Professional and an Honorary Senior Lecturer in the Research School of Computer Science at the ANU. He writes on education issues as "The Higher Education Whisperer" and more generally as "The Net Traveler". Tom is leading an ANU Grand Challenge team to provide m-learning to 200,000 students across the indo-pacific region.
Wednesday, August 2, 2017
Peace Through Superior Education
Other ANU Grand Challenge entries include: Zero-Carbon Energy for the Asia-Pacific and the Grand Challenge of Negative Emissions. ANU researchers and students interested in working on these can access the ANU Grand Challenges Portal. Non-ANU researchers can contact the project personnel to express interest in participating.
About the Peace Through Superior Education proposal:
'Many of the world’s most intractable problems occur on Australia's doorstep: where the trade-routes of the world's emerging economies meet. The Australian National University (ANU) was created by the Australian Parliament to meet these challenges in this region. The ANU does this by bringing together the best and brightest young people of the region to learn and to cooperate. Can this can be extended through the use of digital networks, particularly mobile devices, with an order of magnitude increase in the number of students? Can we use digital networks to engage, educate and influence the behaviors of the indo- pacific publics? How can we best do that? To answer these questions a longitudinal exploration into the transformative learning will be conducted. In this way can we can address the United Nations Sustainable Development Goals (SDGs): "... end poverty ... protect the planet ... ensure prosperity for all ... foster peaceful, just and inclusive societies ... based on a spirit of strengthened global solidarity ...".'
Peace Through Superior Education
M-learning for the indo-pacific to address radicalization, climate change, food and energy security.
Adam Broinowski
Catherine Settle
Tom Worthington
A Grand Challenges Proposal
The Indo-Pacific
Field/s of research
Pedagogy, digital networking, climate change adaption, ethnopolitics, energy efficiency
Interested parties
References
- UN General Assembly resolution 70/17, Transforming our world: the 2030 Agenda for Sustainable Development, A /RES/70/1 (21 October 2015).
- Worthington, T. (2014, August 23). Chinese and Australian Students Learning to Work Together Online: Proposal to Expand the New Colombo Plan to the Online Environment. Paper to be presented at the 9th International Conference on Computer Science & Education (ICCSE). Vancouver, Canada. http://dx.doi.org/10.1109/ICCSE.2014.6926448
- Worthington, T. (2017). Digital teaching in higher education : designing e-learning for international students of technology, innovation and the environment. Belconnen, A.C.T. TomW Communications Pty Ltd. http://www.tomw.net.au/digital_teaching/
Thursday, July 6, 2017
Mobile Learning with Totara and Moodle, ACS Canberra, 19 July
Wednesday, December 23, 2015
Mobile Devices for Tertiary Study by Remote Aboriginal and Torres Strait Islander Women
Townsend (2015) studied 64 students, but not all used mobile devices. I had difficulty working out from the paper exactly how many did.
Townsend (2015) found that students want videos suitable for mobile devices of the on-campus lectures and seminars (apparently the students don't get all the materials in a format they can use). Also announcements should be sent to the students’ mobile devices.This appears to indicate a failing with the configuration of the learning software used. The video lecture system and learning management system I use will, by default provide versions of videos and announcements for mobile devices.
The third student requirement reported by Townsend (2015) is non-technical:
However, this may not be common. In courses I have been a student of, it is rare for students to receive this level of attention, hearing from the tutor in person perhaps once a month. In some courses I have not received any personal message from the tutor at all over a three month course.
Townsend (2015) points to the value of mobile learning in terms of place, time, and pace of study, with work, family commitments and health issues preventing students from attending a class in person, even when they are in proximity to a study center. He also details the benefits in terms of collaboration between students from e-learning (I have found this as a student).
While these benefits of m-learning apply to the community generally, but to a lesser degree. Those in an urban environment are not so far from a university campus and may have better access through a laptop or desktop computer than in a remote indigenous community. However, issues of family and cultural obligations, along with ill-health, can prevent access to conventional campuses and study.
Rather than treat very remote indigenous students as a special case and provide them with special programs, I suggest that tertiary studies should be, by default designed on the assumption the student will be remote and part time. It is well past the time when a student could be assumed to be full time on campus and not have any work, family or cultural obligations.
References
Tuesday, December 8, 2015
Can M-learning Make for a Campus Experience, Off-campus?
M-leaning is a development of e-learning, which was built on the foundation of paper based distance education. This evolutionary approach, I suggest, could be applied to the supervision of ICT students in Australian postgraduate programs leading to professional certification. Students could undertake part, or all, of their education in the workplace, supervised face-to-face by professionals, with remote support from the university. This would overcome the visa restrictions on transnational students, which would otherwise limit their use of e-learning. By using a combination of work-place supervisors and m-learning, to make the learning experience personal, immediate and intimate, students could have an campus experience while off-campus. As well as improving the quality of education by situating it in the workplace, this will provide access to education which would be otherwise denied due to regulations concerning the use of online learning.
Developing bespoke m-learning tools was a high cost process. However, e-learning tools, such as Moodle and Mahara, now come by default with "responsive" web interfaces which adapt to work on mobile devices.
Wednesday, November 25, 2015
How do you evaluate an educational app?
Weng, and Taber-Doughty (p. 56, 2015) prepared a three page rubric for evaluating iPad apps for students with disabilities. Eight practitioners at schools in the US Midwest evaluated nine commercially available iPad apps designed for students with disabilities.
The criteria were rated on a three point scale: Disagree, Neutral, Agree (or not applicable, uncertain).
Criteria
The rubric produced mixed results with some criteria producing consistent results between evaluators and others not.Quality of Feedback/Correction
- Feedback is accurate and clear
- Correction is accurate and clear
- Feedback doesn’t reinforce behavior or distract students
Quality of Design
- Layout is simple and clear
- Layout is consistent
- Easy to navigate
- No distracting features
- Speech is clear and easy to understand
Content
- Various levels of content difficulty are available
- Appropriate for the target developmental level
- Content is appropriate for the target area
- No unnecessary or unrelated information
Usability
- Students can use independently after set up
- Only minimal adult supervision is needed after training
- Constant adult supervision is needed
Ability to be individualized
- Able to individualize levels of difficulty
- Able to individualize content to meet a student’s need
- Able to individualize speed of speech
- Able to adjust size of pictures, fonts, etc.
- Multiple voices available for selection
- Able to choose modalities
Campbell, Gunter and Braga (2015) used the Relevance Embedding Translation Adaptation Immersion & Naturalization (RETAIN) model to evaluate educational games. The RETAIN rubric was developed by Gunter, Kenny, and Vick (p. 524, 2008). The model has six criteria, each with four levels (0 to 3). The criteria are:
- relevance: to the learner’s life,
- embedding: the educational content is integrated with the game content,
- transfer: what is learned is applicable outside the game,
- adaptation: encourages active learning beyond the game scenario,
- immersion: player becomes involved in the game,
- naturalization:players learn to learn.
Green, Hechter, Tysinger and Chassereau (2014) developed the Mobile App Selection for Science (MASS) rubric for mobile apps for 5th to 12th grade science, valuated with 24 Canadian teachers. One thing I have learned so far is that your mobile App evaluation rubric needs a snappy acronym, like MASS or RETAIN. ;-)
More seriously, MASS is based on the m-learning framework by Kearney, Schuck, Burden and Aubusson (2012). This framework has three characteristics: Personalisation, Authenticity and Collaboration (further divided into sub-scales).
The MASS rubric has six criteria assessed at three levels (Green, Hechter, Tysinger & Chassereau, p. 70, 2014) :
- Accuracy of the content,
- Relevance of Content,
- Sharing Findings (Student’s work can be exported as a document),
- Feedback to student,
- Scientific Inquiry and Practices: Allows for information gathering through observation,
- Navigation of application (interface design).
Apps are a subset of software applications, but curiously none of the authors of these Apps rubrics appear to have looked to work on the evaluation of desktop educational applications to draw inspiration from. Given the size of the market for educational software and that it has been in existence for decades, there must be an extensive literature on this topic.
References
Campbell, L. O., Gunter, G., & Braga, J. (2015, March). Utilizing the RETAIN Model to Evaluate Mobile Learning Applications. In Society for Information Technology & Teacher Education International Conference (Vol. 2015, No. 1, pp. 8242-8246). Retrieved from http://webcache.googleusercontent.com/search?q=cache:lS7EOK9SQa8J:www.editlib.org/p/150079/proceeding_150079.pdf+&cd=3&hl=en&ct=clnk&gl=auTurning Educational Web Pages into an App
config.xml file, as per the W3C widget specification, but this is not essential in this case, as the "App" is just a web page.The files for the web pages are 194 kbytes when Zipped (654 kbytes uncompressed). The App is considerably larger at 1.1 Mbytes, but I expect this is for programs and as more content was added the overhead would be a smaller proportion.
It looks to me that it would be very easy to take content from a Moodle eBook, ePub, Kindle, SCORM or any of the other web based content formats and turn it into an App (these all consist of zipped web pages). Of course if you wanted a more interactive App, that would take more work.
ps: The App is also available for Windows Mobile, but who has that?
Tuesday, November 3, 2015
Mobilizing Innovation
Previously I looked at using the Moodle Interests Tag Cloud for a Team Building Exercise, as part of an innovation course. Here are some more thoughts on mobile learning strategies, methods, and technologies for innovation.
Menkhoff and Bengtsson (p. 229, 2012) suggest that mobile learning can be applied in an entrepreneurship course at two levels:
- discursive level: "between instructor and students as well as students themselves with the help of productions, concepts, ideas, questions and comments"
- experiential level: "based on the respective task goals, trial actions, actions, feedback, and revisions."
Suoand Niu (2014) describe the modification of a university computer science course on mobile technology to incorporate entrepreneurship. In this case classes of 15 to 18 students spend eight-weeks in the elective. Curiously, given the subject matter is mobile devices, the course appears to have used conventional lectures assignments and examinations. Student feedback questioned the large number of lectures, but the authors do not appear to have considered making use of the mobile devices as part of the teaching.
Joo, Lim, and Lim (p. 436, 2014) found that perception of the advantages of mobile devices had a positive effect on learners use of mobile learning. The reverse may also be the case: the use of mobile devices may be result in students having a more positive outlook. Given that many examples of contemporaneity successful start-ups the students will be familiar with are related to mobile technology, the research by Joo, Lim, and Lim (p. 436, 2014) suggests that the student's perception of an innovation cruse would be more positive if the course uses mobile technology.
Menkhoff and Bengtsson (p. 230, 2012) provide two examples of mobile exercises:
- Photo-sharing: Students were to take photos relevant to the course on a 45 minute walk, share on a website and discuss the results,
- SMS-enabled scavenger hunt: Students explored a specific location to answer questions.
Social Media for Team Building
Mascia, Magnusson and Björk (2015) point to the role of social networks in innovation in organizations. With a course made up of students not previously known to each other, there is a need to quickly form teams and begin the innovation process. It is proposed to use social media techniques through mobile devices to speed this process. Mobile learning can also be used to deliver conventional course content and collect student input for assessment, but this is secondary to the social role of the technology.
Podcasts for Content
Schuck (2015) describes using podcasts as part of a professional learning community using m-learning. Interestingly, Rahimi and Soleymani (2015) found that language learners did better and had less anxiety when using a mobile device for listening to podcasts than those using desktop computers. The authors attributed this to the listeners being under less time pressure when using their own mobile device, than when using a language lab computer.
Mobile Entrepreneurship Games
Antonaci, Dagnino, Ott, Bellotti, Berta, De Gloria and Mayer (2014) describe the use of mobile games for teaching entrepreneurship in Italy, Spain and the Netherlands at the Bachelor, Master and PhD level. The games were played at home, both individually and homework and as competitions against other students. This was preceded by an in-class discussion and post-game debrief. The course had a final "playoff". The concerned finance, marketing and other aspects of a business, relevant to entrepreneurship.
References
Antonaci, A., Dagnino, F. M., Ott, M., Bellotti, F., Berta, R., De Gloria, A., ... & Mayer, I. (2014). A gamified collaborative course in entrepreneurship: Focus on objectives and tools. Computers in Human Behavior. DOI: 10.1016/j.chb.2014.11.082
Joo, Y. J., Lim, K. Y., & Lim, E. (2014). Investigating the structural relationship among perceived innovation attributes, intention to use and actual use of mobile learning in an online university in South Korea. Australasian Journal of Educational Technology, 30(4). Retrieved from http://ajet.org.au/index.php/AJET/article/download/681/1060
Mascia, D., Magnusson, M., & Björk, J. (2015). The Role of Social Networks in Organizing Ideation, Creativity and Innovation: An Introduction. Creativity and Innovation Management, 24(1), 102-108.
Menkhoff, T., & Bengtsson, M. L. (2012). Engaging students in higher education through mobile learning: lessons learnt in a Chinese entrepreneurship course. Educational Research for Policy and Practice, 11(3), 225-242. Retrieved from http://link.springer.com/content/pdf/10.1007%2Fs10671-011-9123-8.pdf Rahimi, M., & Soleymani, E. (2015). The Impact of Mobile Learning on Listening Anxiety and Listening Comprehension. English Language Teaching, 8(10), p152. Retrieved from http://www.ccsenet.org/journal/index.php/elt/article/download/53347/28473
Schuck, S. (2015). Mobile Learning in Higher education: Mobilizing staff to use technologies in their teaching. eLearn, 2015(March), 3. Retrieved from http://elearnmag.acm.org/archive.cfm?aid=2749226
Suo, X., & Niu, T. (2014, October). Incorporating entrepreneurship topic into a mobile computing course. In Frontiers in Education Conference (FIE), 2014 IEEE (pp. 1-6). IEEE. DOI: 10.1109/FIE.2014.7044483
Monday, October 26, 2015
Use a Smart Phone for Better Presentations
Apart from something smaller to carry around, the tablet or smart phone has the advantage of a small screen. This may well improve the readability of presentations, as if the presenter can see the details on their small device it will likely be readable to the audience on the big screen. I attend many presentations which must have looked good on a desktop monitor, but have too much small detail for a large screen.
Something else I have found works well on the tablet computer is Skype with a headset plugged in for audio conferences. I use a surveillance style headset, which rests over one ear and has a lapel microphone. I have also installed the Adobe Connect App, but have not yet tried it with a conference. One concern is that there appears to be no way to change the video and audio settings to reduce data use (in Skype I set the video to low quality).
References
Berking, P., Archibald, T., Haag, J., & Birtwhistle, M. (2012, January). Mobile learning: Not just another delivery method. In The Interservice/Industry Training, Simulation & Education Conference (I/ITSEC) (Vol. 2012, No. 1). National Training Systems Association.
Saturday, October 10, 2015
XO Tablet Computer for Kids
Previously I tried a Onix Kids 7" Tablet (Model Number: ATK1-815) from Aldi for AUD$69.95. The XO feels much heavier than the Onix for around the same price (AUD$73.37 including shipping). That is an advantage as it feels more solid, but the Onix may be easier for small children to hold. Like the Onix the XO has a colorful rubber sleeve. This makes the unit easier to hold and protects it. There is a carry loop on one corner which is useful for orientating the unit. However, the power button is hard to see and it would have been useful if some of the bright blue contrasting rubber used on the back for an XO logo had instead been used to label the power and volume buttons and the ports.
The unit has front and back cameras, an audio socket, micro-USB and, interestingly a mini-HDMI socket. At the MoodlePosium yesterday I was impressed by the use of a mobile device plugged into a large screen. This worked well, as the icons and text of the mobile device were easy to see (the presentations from laptops tended to have small text). The battery is described as high capacity, but only 6 hours is quoted, which is not long for a tablet and may not make it through a day of use (especially in a village relying on solar power).
The XO provides both a kids and full Android interface. Parents can use a password to limit their child's access. Unlike the Onix, I was easily able to access the Android system.
Unlike the Onix, most of the kids applications are stored on the unit and do not require WiFi access to download. But even so, the kids applications do not look extensive, all that exciting, or educationally useful. This is disappointing for a product which is supposedly the end point of a multi-million dollar, multi year project initiated by people at MIT, and endorsed by the Secretary General of the United Nations, for revolutionizing education in developing nations.
The XO appears to have been slightly upgraded since the Engadget review. At half the previous price, it is worth the small premium over the cost of a generic 7 inch tablet. However, is the 7 inch tablet a good size: or is it too big for small kids and too small for big ones? I assume that this size comes from the availability of low cost 7 inch screens made to fit car dashboards, not fit kids hands. A kids computer might be better with a smaller six inch screen, or a larger eight inch one.
Technical Details
| Screen Size | 7 inches |
| Max Screen Resolution | 1024x600 pixels |
| Processor | 1.2 GHz Tablet Processor |
| RAM | 1 GB DDR3 |
| Wireless Type | 802.11bgn |
| Average Battery Life (in hours) | 6 hours |
| Operating System | Android 4.4 |
| Item Weight | 1.8 pounds |
| Item Dimensions L x W x H | 7.60 x 0.39 x 4.65 inches |
| Rear Webcam Resolution | 5 MP |
| Flash Memory Size | 8.0 |
Friday, September 25, 2015
Low Cost Tablet Computer for Kids
Specifications
Processor: Allwinner A23 Dual Core 1.2Ghz
Operating System: Android 4.2
Display Resolution: 800 x 480
Memory Internal Storage: 4GB
RAM: 512MB
External Storage: Micro SD Card (up to 32 GB)
Touch Screen: 5 point multi touch
Camera: Front 0.3MP
3.5 mm Headphone: Yes
Micro USB: Yes
Wi-Fi: 802.11 b/g/n Yes
Bluetooth: No
Battery: 1800mAh
Kids software: MoFing launcher
The tablet came in a small box, with the black tablet itself, a bright yellow protective rubber cover, a slim 24 page manual, USB cable and mains charger. The tablet looks reasonably robust. The rubber cover is impressive, making the tablet much easier to hold and having four bumps on the back which act as feet as well as hand-holds.
Out of the box the tablet has a transparent protective film on the screen. This has arrows pointing to the power button and slots. This is very useful, but once peeled off, the user is confronted with a featureless slab of black shiny plastic, without even a hint of which way up it is to be held. For a kids computer (as well as one for older people) it would be useful if the controls were printed on the unit. The sleeve makes the camera and slots easier to see as they stand out black against the bright yellow plastic. It would be useful to have the controls printed on the rubber sleeve, both for kids and for those with limited eyesight.
The unit came charged and so it was just a matter of pressing the on button (when I could find it), swiping to unlock and up came a kid-friendly interface. The interface has rows of cartoon like icons. However, I quickly found there was little that these actually did, without first registering the unit. It appears that the unit comes with none of the claimed games or educational applications installed, these are all downloaded, requiring WiFi access.
Page 21 of the manual says "The Android Launcher icon allows you to use this device as a normal Android tablet.". However, so far I have not been able to find this icon. The unit has a Chromium browser which works well. The screen is not high resolution, but is adequate. Similarly the sensitivity of the touch screen is adequate, rather than good.
So far the Onix Kids 7" Tablet is a disappointment, as I can't install any Android Apps. Unless someone can suggest how to do this, I will be returning the unit to Aldi for a refund (Aldi provide no on-line support for this products at all).
There are hundreds of models of 7 Inch Kid Android Tablet Computer offered on Amazon (and silicone cases for computers), with little to distinguish them. One which looks more interesting, and perhaps I should try is the XO 7-Inch Kids Tablet XO-880 (8GB). This has much the same hardware (from Vivitar) as the Aldi Kids Tablet and protective, but in addition to the usual Android operating system it has the OLPC educational software. This unit effectively signaled the end of the Open Laptop Per Child' project in its attempt to make custom hardware for educational computers. As an Engadget review indicates, it is another generic 7 inch tablet in a colorful plastic sleeve, but has the XO educational applications.
Wednesday, August 5, 2015
Learning About Mobile Learning
- Designing Mobile Learning
- Implementing Mobile Learning
- Using Mobile Learning in Education and Training
A few weeks ago I attended the Second International Conference on Open and Flexible Education (ICOFE 2015) at Hong Kong Open University. The theme of the conference was "Making Learning Mobile and Ubiquitous". While there were many papers and workshops presented on on e-leaning in general (you can read my notes on some), few were specifically on mobile leaning (m-learning). In e-learning courses I try to make the materials compatible with mobile devices, but this assumes that students will use these materials in the same way as on a desktop (or laptop) computer.
Clearly the experience of interacting with a mobile device on a bus is different to using a laptop in a private place. Does this change the nature of the learning and so should the content and activities be different.I assume a student may read notes and reply to a forum question (which requires a short answer) from a mobile device. But will the student try to prepare a 4,000 word essay on the bus? Should I break the assessment tasks into smaller components to suit this environment? Should I tell the student how many hours of "desktop" time they will need to complete the course (as opposed to palmtop time).
Ally and Tsinakos (2014) goes some way to answering some of those questions.






